A downloadable game

Players take control of a person who plays an Anime VRMMO using a headset that allows the player to immerse themselves fully into the game. The choice of setting is yours: Create a Fantasy World, Dystopian Cyberpunk, Swashbuckling Steampunk or anything else! Endless Worlds System mixes the two meta levels of the characters' real life with the actual game that is being played and offers several optional rules for deeper gameplay.

The game utilises 2d10s to simulate a percentage between 0-100% and can be played by one GM and 1-4 players.


A German version might be released in the near future!


[Images created by Bull Moose Gaming using Anime Diffusion/getimg.ai, licensed under the CreativeML Open RAIL-M license]

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EndlessWorldsSystem.pdf 1.6 MB

Comments

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I'm looking at the Challenge System & Difficulties table and I'm partly confused by the Skill Roll column. Do they add onto your d100 roll or do they add to the Total Proficiency? What I mean to ask: Deadly is a -20% modifier, to the d100 roll or the number you have to roll under?

Another thing: I think it would be nice to have a sample of play and a few sample characters to show new players how things should look like.

You always add or substract your skill level, the specialisation, your equipment bonus and the challenge level to get your Total Proficiency (TP) for that skill roll. Let's assume you have a new character with an Adventuring skill of 35%, a Climbing specialisation (+5%) and 'Normal' Adventuring Gear (+5%). Now the character needs to climb a wet clifface with little handholds, which poses a 'Serious' Challenge (-10%). To get your TP you add together the Adventuring Skill Level, the Climbing Specialisation and the Adventuring Gear, but substract the Challenge Level: 35% (Skill) + 5% (Specialisation) + 5% (Normal Gear) - 10% (Serious Challenge) = 35% TP, which is the number you need to roll below to succeed. So that would be a very challenging thing to pull off for a newbie. (Which is why low level challenges actually add a bonus to your roll, instead of substracting).

I hope this helps! It sounds more complicated than it actually is. After an hour or so it starts becoming second nature, since all the percentages are multiples of 5.

I haven't included an example of play or sample character because I created the system for the One Page RPG Jam. So everything had to fit on a double page, except for the cover and character sheet. I'm hoping to expand on the system, then I will include examples for sure!


If you happen to play, please contact me again, I'd love to hear of your experience!